Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Many ramblers forsake their lives of roving and return to a hold. Some do not. An itinerant is a dwarf whose wanderlust has made him an eternal outcast. He not only wanders, but avoids almost all mannish company, They bear flags on their great lances that warn all to stay away unless approached, lest the itinerant slay him in a fit of sociopathic rage.
Advances from: | Rambler |
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Advances to: | |
Cost: | 16 |
HP: | 75 |
Movement: | 7 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | Clockwork Itinerant |
Abilities: |
clockwork lance pierce | 11 - 4 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 60% |
impact | 10% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 40% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 3 | 20% |
Flat | 1 | 40% |
Forest | 2 | 30% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 30% |
Unwalkable | 3 | 60% |
Village | 1 | 50% |